Another ongoing debate is whether the metaverse should be proprietary or open-source. Facebook’s founder, Mark Zuckerberg, has shown significant interest in the concept, even renaming his company from Facebook to Meta. He also announced that Meta would invest $10 billion to develop an ecosystem for the metaverse. However, the reception for this venture has so far fallen short of expectations.
Different visions of the future metaverse are already present in popular culture. Movies like Ready Player One and The Matrix explore metaverse-like themes. In The Matrix, most people aren’t even aware that they’re living in a simulation or a metaverse. In Ready Player One, users access the metaverse with a VR headset, while in The Matrix, they connect through body implants. But the question remains: how many people would be willing to go that far?
The most obvious concern with the metaverse is similar to the overconsumption of any media, potentially leading to issues like addiction or reduced physical activity. It could also become a way for people to escape reality, avoiding real-life problems. However, these concerns apply to any form of technology.
On the other hand, the metaverse could also bring about something completely revolutionary and positive. It might become an immersive way to connect with friends who are physically distant or a way to experience things that aren’t possible where you live. It could transform shopping, social activities, and events like concerts.
When the internet became commercialized in the 1990s, few could have predicted what it would eventually evolve into. The same could be true of the metaverse. It may grow into something far beyond what we can currently imagine.